Church of God’s Word

The Church of God’s Word is the rising theocratic force that transforms Rockvil from a struggling democracy into a totalitarian religious state over the five decades of the simulation. It begins as a fringe movement distributing pamphlets and ends as an all-powerful institution that owns the banks, controls the media, and executes heretics in public spectacles.

Origins and Early Growth (2041-2051)

The Church first appears in the simulation as a pamphleteering movement. Score item 53 (1 point, 2051) records a “Church of God’s Word pamphlet.” Its presence is modest — a street-corner annoyance, perhaps, but not yet a threat. The Protestant and Catholic churches still exist in Rockvil. The Health Center still “bucks the trend to care for the poor” (score item 50). The America of 2041, glimpsed in the prologue, is a functioning, if strained, liberal democracy.

By 2051, signs of strain appear: the landmark train station is demolished for a Church construction (score item 52, 2 points). The skycopter announces prayer meetings (score item 64). The Church is acquiring real estate and visibility.

Consolidation of Power (2061)

By 2061, the Church has become a dominant social and political force:

  • Mitchell joins the Church. This is the most intimate and devastating expression of the Church’s power. In the I-JILL routine (interrupts.zil lines 248-286), Jill comes running home, sobbing uncontrollably: “He’s gone off and joined the Church of God’s Word. He came and collected all his stuff about an hour ago. He said he’s going to an orientation camp in Arizona. He says he’ll never be able to speak to you or me again unless we join the Church.” The Church recruits the young through camps and severs family ties — Mitchell, barely out of his teens, has been indoctrinated.

  • Religious suppression escalates. The Catholic church is “closed and defaced” (score item 49, 2 points). The old landmarks of pluralistic worship are targeted.

  • Economic control begins. Only two banks in Rockvil are forced to merge (score item 84, 2 points) — a precursor to Church monopoly. Churchmen frequent The Coachman (score item 43, 1 point), the wealthy establishment.

  • Social control tightens. Church youths harass an old Jew (score item 74, 2 points). Films begin featuring sex, violence, and hate (score item 94), a precursor to full Church propaganda. A life sentence is imposed for Morality Violation (score item 15, 5 points).

Total Theocracy (2071)

By 2071, the Church of God’s Word has achieved near-total control:

  • Economic monopoly. The Church “owns only bank in Rockvil” (score item 83, 3 points). Churchmen wear violet and gold, live in luxury, control land. In Dunbar’s, the racks show drab clothes for the lower classes, while “stylish clothes in the violets and golds favored by Churchmen and other landowners” fill the restricted areas (rockvil.zil, RACKS-F).

  • Violent suppression of dissent. Church police — distinct from the BSF, now their instrument — conduct brutal raids. The most devastating scene in the game is I-MITCHELL-RAID (apartment.zil lines 1678-1720): six or eight heavily armed Church police storm the Simm apartment. Mitchell, now an adult Church enforcer, enters and coldly identifies Jill: “She spake against the Church; she tried to poison the mind of a child too young to know the Truth.” The thugs drag Jill away, screaming, while Mitchell walks out “totally unresponsive.” Perry is beaten to the floor.

  • Execution Matches. Public executions have evolved into spectacle. “Enthusiastic crowds at Execution Matches” (score item 79, 8 points). The skycopter announces them (score item 103). Execution for “cheating on food allowance” (score item 17, 8 points) and “food ration violation” (score item 18, 10 points) mean death for hunger.

  • Heresy hunts. Jill is labeled a heretic. The Mitchell-raid labels dissidents as enemies of the faith. Score item 65 (3 points): “you’d be shot on site if you entered estates.”

  • Cultural erasure. Films become “all of above plus Church propaganda” (score item 95, 3 points). Wells Theatre has “only ecumenical plays” (score item 89, 2 points). Symphony Hall is closed (score item 96, 2 points). Rockvil University is closed (score item 63, 2 points). The library maintains “list of banned titles” (score item 121, 6 points). The Protestant church was “torched by mob” (score item 85, 3 points).

  • Physical destruction. The Church constructs buildings on demolished landmarks. Nothing remains of some buildings “except ruins” (globals.zil, BUILDING-F).

Ideology and Aesthetics

The Church’s aesthetic is deliberately coded: violet and gold, the colors of royalty, wealth, and divine authority. Churchmen are “wealthy” and have “bodyguards” (score item 56). They live in estates (Halley Park converted to estates, score item 61). The contrast between their luxury and the serf village visible from the Simm apartment window in 2071 is the game’s most brutal visual diptych of inequality.

The Church’s doctrine is never explained in theological detail — the game wisely keeps it a cipher. What matters is its effect: the replacement of pluralistic civil society with a single, violent, authoritarian hierarchy that absorbs the family, the economy, the media, and the state.

Thematic Meaning

The Church of God’s Word is not a satirical jab at any specific religion. It is a warning about what happens when religious authority merges with state power and economic control. The game, written in 1985 during the height of the Moral Majority’s political influence, extrapolates a worst-case scenario: a theocratic surveillance state that executes dissidents, brainwashes children, and celebrates cruelty as divine justice.

Mitchell’s arc — from the boy playing logic games in the living room to the fur-clad enforcer who sentences his own mother — is the human cost of this ideology. The Church doesn’t just conquer Rockvil; it eats families from within.

See Also